Friday, 14 February 2014

OUTMODE Asset Production: Transport Trams and Kart

The playable map is designed around a recycling facility and a scrapyard. The old robots will be taken to the facility to be updated in to the "Nouveau" models. In order for them to be transported we discussed the use of old coal trams and pull karts.


I looked into traditional and current transport karts and trams


I developed a traditional styled coal tram as I thought that it would be a good contrast to the game to have some older equipment still in use by the scrappers team. The karts and trams will be used as cover and also to lead players to specific areas such as the Facility during the game.

 Coal Tram 7932 Tris

Rail Tram 3140 Tris

Pull Kart 2932 Tris

The Trams and kart are able to pivot to allow for animation if necessary, They can be linked along a rail track in a chain and by allowing some pivot areas it can be used to break up repetition.



The above images show how they are capable of being chained together. Once again they have been produced in a modular fashion but I can produce multiple diffuse textures to break up repetition. I still need once again to go back and unwrap the models, and I will take certain meshes to be sculpted further in Z-Brush to create dents cracks and crevasses in the meshes

No comments:

Post a Comment